﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "FollowerData",menuName = "SO/FollowerData")]
public class FollowerData : ScriptableObject
{
    public NameProperty[] NameProperties{ get => nameProperties;}
    public TowerTextProperty TowerTextProperty{ get => towerTextProperty;}
    public CampColors CampColors{ get => campColors;}


    [SerializeField]
    private NameProperty[] nameProperties;
    [SerializeField]
    private TowerTextProperty towerTextProperty;
    [SerializeField]
    private CampColors campColors;
}
